Loading...
Loading...
Found 48002 skills
Crumbgrabber
Enables technical verification of code review feedback to ensure accurate implementation, avoiding blind acceptance of unclear or questionable suggestions.
Crumbgrabber
Toolkit for testing local web applications using Playwright, supporting frontend verification, UI debugging, and screenshot capture.
d-kishi
Provides TDD Red-Green-Refactor cycle patterns, including unit test utilization, testable code design, and test coverage management for new feature implementation.
waiwai24
Detects unsafe pointer subtraction to prevent incorrect size calculations and integer underflow in pointer arithmetic analysis.
waiwai24
Detects off-by-one errors in loops, array indexing, and boundary conditions to prevent common programming mistakes.
hatayama
Retrieves Unity scene hierarchy structure via CLI, enabling inspection of GameObject trees, parent-child relationships, and component attachments for development and debugging.
waiwai24
Identifies unreachable functions, unused variables, and abandoned code in compiled binaries to optimize size and improve maintainability.
dot-do
Configures Payload CMS collections including fields, relationships, hooks, and access control for business-as-code integration.
sidetoolco
Builds and optimizes React-based UI components with responsive layouts, state management, and accessibility compliance for high-performance frontends.
hatayama
Returns a 'Hello World' message to test MCP connection functionality.
d-kishi
Provides pattern guide for efficient E2E testing with Playwright and TypeScript, including data-testid design and Blazor Server SignalR support.
chaoming
Validates unit stats and combat values against game requirements to ensure balance consistency during development.
sidetoolco
Provides advanced JavaScript capabilities for ES6+ features, async pattern implementation, and Node.js API integration to optimize and debug complex applications.
sidetoolco
Automates creation of unit, integration, and end-to-end test suites with CI pipeline configuration for enhanced test coverage and automation.
d-kishi
Provides structured reference and application of Architecture Decision Records (ADRs), including key examples, search methods, decision patterns, and creation criteria for technical decisions post-Phase C.
d-kishi
Automates type conversion patterns between F# domain layer and C# infrastructure layer, reducing boundary code errors and guiding implementation.
hatayama
Retrieves the current Unity engine version and environment details for development setup verification.
hatayama
Verifies Unity C# script compilation via uloop CLI to detect errors and validate changes before testing.
d-kishi
Automates Clean Architecture compliance checks for circular dependencies, namespace hierarchy, and layer constraints during development and refactoring.
chaoming
Executes Flutter unit and widget tests, analyzes results, and provides feedback for debugging and validating application logic during development.
hatayama
CLI utility for locating Unity GameObjects by name pattern, tag, layer, or component type during game development.
d-kishi
Applies standardized test architecture patterns, naming rules, and checklists for unit and integration tests during project setup and agent operations.
hatayama
Clears Unity console logs using the uloop CLI to improve debugging sessions, test execution, and log readability.
BaekGyu9
Analyzes codebases to count lines per programming language and generates a PDF report for project metrics.