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Found 48002 skills
hiromaily
Streamlines Go code modifications in internal/, pkg/, and cmd/ directories with verification commands and self-review checklist.
hiromaily
Manages database schema migrations using Atlas and SQLC, enabling versioned and safe database structure changes during development.
hiromaily
Provides structured Git branch management, commit conventions, and pull request creation for collaborative code changes.
hiromaily
Automates addressing pull request review comments by intelligently selecting relevant code fixes based on modified files.
hiromaily
Enables TypeScript and JavaScript development for apps/ directory, targeting xrpl-grpc-server and erc20-token projects.
hiromaily
Provides command-line utilities for wallet operations including watching, key generation, and signing transactions.
hiromaily
Creates GitHub issues with task classification to determine appropriate development skills for issue resolution.
hiromaily
Provides API implementation rules for Bitcoin Cash (BCH), including struct embedding and method overriding in BCH-specific code.
littleben
Adds multi-language support to Next.js with SEO-optimized hreflang tags, localized sitemaps, and language-specific content for global audiences.
cogikyo
Refactors code to improve readability, idiomatic usage, efficiency, and adherence to DRY principles.
cogikyo
Generates new skills with standardized structure and templates for consistent development on the Claude platform.
cogikyo
Identifies code bugs, anti-patterns, and issues, reports findings, and offers to fix them.
gradion-ai
Generates structured output parsers for mcptools, converting unstructured string or Result model returns into ParseResult objects for consistent data handling.
gradion-ai
Saves executed Python code as reusable tools by generating package structure, Pydantic models, and run() interface implementation.
hatayama
Retrieves the hierarchical structure of GameObjects in a Unity scene, including parent-child relationships and attached components for scene inspection.
hatayama
Executes Unity Test Runner to run unit tests and returns pass/fail counts for code verification.
hatayama
Controls Unity Editor play mode for starting, stopping, and pausing game testing sessions.
hatayama
Retrieves Unity console logs for debugging, filtering by type (Error/Warning/Log), count, and search text.
hatayama
Finds Unity GameObjects by name, tag, layer, or component type using the uloop CLI tool.
hatayama
Utility for locating GameObjects in Unity scenes by name, component, tag, or layer, returning paths and component details.
hatayama
Verifies C# code compilation in Unity projects, checks for errors/warnings, and validates script changes before testing.
hatayama
Runs Unity unit and integration tests via CLI to validate code changes without breaking existing functionality.
hatayama
Retrieves Unity project details including editor version, settings, platform information, and metadata for development diagnostics.
hatayama
Clears all log entries from Unity Editor console, enabling fresh debugging sessions and test preparation.