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Found 48002 skills
creator-hian
Enables implementation of multiplayer game features in Unity using networking solutions like Netcode, Mirror, and Photon, with emphasis on client-server architecture and synchronization.
creator-hian
Orchestrates Claude, Codex, and Gemini for multi-perspective code validation, security analysis, and architectural decision support in software development.
creator-hian
Provides a command-line interface for Google Gemini to perform code analysis, review, and validation with model configuration and CI/CD integration capabilities.
creator-hian
Optimizes Unity games for mobile deployment on iOS/Android, focusing on IL2CPP, memory management, and battery efficiency.
creator-hian
Provides command-line interface for OpenAI Codex to perform code analysis, review, and validation with model configuration and sandbox management.
Bbeierle12
Guides implementation of Clean Architecture, SOLID principles, and structural best practices for system design and codebase decisions.
Bbeierle12
Provides a code template for building router skills that dispatch to multiple specialized skills. Customize for domain-specific routing needs.
Bbeierle12
Provides structural validation and damage systems for Three.js-based building games, enabling realistic physics, damage propagation, and collapse simulation in multiple modes.
Bbeierle12
A router for building web forms with validation, input handling, and framework-specific implementations across React, Vue, and vanilla JavaScript.
Bbeierle12
Provides production-ready React form patterns using React Hook Form and TanStack Form with Zod validation, implementing reward-early-punish-late validation timing.
Bbeierle12
Provides foundational knowledge of GLSL for writing vertex and fragment shaders, understanding the graphics pipeline, and debugging shader code.
Bbeierle12
Provides core setup for React Three Fiber, including Canvas configuration, scene hierarchy, and declarative Three.js integration in React.
Bbeierle12
Teaches core GSAP concepts including tweens, timelines, and easing for implementing web animations and transitions.
Bbeierle12
Creates scroll-driven animations with GSAP ScrollTrigger, enabling pinning, scrubbing, and parallax effects for interactive web experiences.
Bbeierle12
Provides framework-free form validation using HTML5 Constraint Validation API enhanced with Zod for complex rules, suitable for vanilla JS projects.
Bbeierle12
Provides spatial indexing and world streaming tools for optimizing Three.js-based building games with thousands of objects, including chunk management and performance benchmarking.
Bbeierle12
A decision framework that routes to specialized particle skills (GPU, physics, lifecycle) based on project requirements for building particle effects.
Bbeierle12
Manages Three.js materials in React Three Fiber, including built-in materials, custom GLSL shaders, and dynamic uniform binding for 3D graphics.
Bbeierle12
Guides developers in selecting specialized React Three Fiber (R3F) skills based on project requirements for 3D graphics development.
Bbeierle12
Optimizes React 3 Fiber (R3F) 3D rendering performance through LOD, frustum culling, and draw call reduction for large-scale scenes.
Bbeierle12
Configures Three.js EffectComposer for multi-pass post-processing pipelines, enabling custom effects and reusable rendering stacks.
Bbeierle12
Provides schema-based form validation with Zod, supporting async checks, timing patterns, and customizable error messages for any web framework.
Bbeierle12
Provides structured guidelines for Node.js/Express/TypeScript backend development, including layered architecture, error handling, and testing.
Bbeierle12
Implements timer-based decay, resource upkeep costs, and server cleanup systems for survival games to balance gameplay and server performance.