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Found 122398 results
cogikyo
Orchestrates large-scale project management via hierarchical planning with init, review, and build phases.
cogikyo
Generates new skills with standardized structure and templates for consistent development on the Claude platform.
cogikyo
Identifies code bugs, anti-patterns, and issues, reports findings, and offers to fix them.
cogikyo
Summarizes work impact at day, week, quarter, and year boundaries for business reporting and project tracking.
gradion-ai
Generates structured output parsers for mcptools, converting unstructured string or Result model returns into ParseResult objects for consistent data handling.
gradion-ai
Provides a structured workflow for creating, iterating on, and executing task plans with feedback loops and progress tracking.
gradion-ai
Saves executed Python code as reusable tools by generating package structure, Pydantic models, and run() interface implementation.
Agent-3-7
Provides research-backed entrepreneurial advice using Y Combinator's curated library on startup strategy, fundraising, and growth.
disler
Forks the current terminal session into a new window for parallel command execution without interrupting the current session.
regenrek
Provides CLI and TUI operation guidance for AI agents using peky, ensuring reliable session management and synchronization without confirmation prompts.
hatayama
Retrieves the hierarchical structure of GameObjects in a Unity scene, including parent-child relationships and attached components for scene inspection.
hatayama
Provides a basic hello world example via uloop CLI to test the MCP tool system and demonstrate custom tool implementation for learning purposes.
hatayama
Executes Unity Test Runner to run unit tests and returns pass/fail counts for code verification.
hatayama
Controls Unity Editor play mode for starting, stopping, and pausing game testing sessions.
hatayama
Executes C# code dynamically in Unity Editor for automating prefab, material, and scene operations without file I/O or script authoring.
hatayama
Retrieves Unity console logs for debugging, filtering by type (Error/Warning/Log), count, and search text.
hatayama
Finds Unity GameObjects by name, tag, layer, or component type using the uloop CLI tool.
hatayama
Utility for locating GameObjects in Unity scenes by name, component, tag, or layer, returning paths and component details.
hatayama
Verifies C# code compilation in Unity projects, checks for errors/warnings, and validates script changes before testing.
hatayama
Runs Unity unit and integration tests via CLI to validate code changes without breaking existing functionality.
hatayama
Retrieves Unity project details including editor version, settings, platform information, and metadata for development diagnostics.
hatayama
Sample Hello World tool via uloop CLI for testing MCP tool system and demonstrating custom tool implementation examples.
hatayama
Retrieves Unity Search provider details via uloop CLI, enabling discovery of available providers and understanding of their capabilities and filters for configuration.
hatayama
Clears all log entries from Unity Editor console, enabling fresh debugging sessions and test preparation.